[. . . ] SoftKey International Inc. Realms of Arkania User's Guide SoftKey International Inc. Realms of Arkania SoftKey International Inc. Installation Installing the programs from the CD This CD contains a Master Installer program that provides an easy and convenient way to install the programs on the CD. From the Windows Program Manager, click once in the File menu option to display the File menu and select Run. In the Run dialog box, type D:\INSTLL. EXE (note the spelling, no "A"), and press Enter. The Master Installer main screen is displayed and you are presented with a list of products to choose from. [. . . ] Naturally, characters with the Cheat skill tend to perform better than those without agile hands. Should you be caught in the midst of your trickery, however, your party could find themselves out on the street without hopes of entering the establishment again for quite some time. Acrobatics: For those characters skilled in such a talent, a good show could prove profitable. When you select this option, Realms asks you to choose the agile character for such a task. Instrument: Bards are often a welcome sight in Arkania, their melodies taking the battle worn patrons to relaxing places far removed from their hectic day-to-day life. Should your character be skilled in such a talent, and if an instrument is at hand, such a rhapsody could earn the party its keep. After selecting Instrument and a character to perform, Realms lets you know the outcome. As with Acrobatics, cheers and money or cat calls (if you're really bad) are delivered as warranted by the performance. Visit Inn: If the tavern is part of a larger establishment, Realms will offer you the chance to return to the Inn. Select the Visit Inn icon to do so. Visiting a Healer's Shop Your Magician's astral points are wiped out and your most skilled healer is still trying to shake arrows out of her arm. If a character lets a wound go too long, he or she will likely become infected or diseased. Thankfully, towns throughout Arkania offer the services of healers who can help your party heal its wounds. When your party enters a healer's shop, you'll have a selection of these options. Treat Wounds: After a vicious battle, your proud but worn characters may have a few wounds that need tending. Selecting Treat Wounds and a character in need, the healer surveys his or her damage, notes the price, and allows you to accept or reject his proposal. Should you hand over your crowns, the healer begins to work his trade. Hopefully, if the healer is skilled, he or she will heal your character. Certain healers, however, have no medical talent but use the "healer" banner merely to make money. Luckily, skilled healers can offer the proper cure for most any illness. Should one of your characters require such an elixir, select Treat Illness followed by the ill character. While the healer reviews symptoms and the work necessary to cure it, he'll quote you a price which you may take or leave. If, however, the cure is not successful, the healer will only charge you a portion of his quoted price. [. . . ] You will want at least a couple of characters with good fighting skills, and a couple different types of magic users to cover a broader range of spells. Magicians and Magiciennes offer a couple unique abilities making them very desirable (don't forget about their wands). Another really useful character is one that can use missile weapons; Hunters are the most obvious choice, but don't ignore the Elves. Dwarves provide good fighting talent (and also tend to bring funds with them when they join your party). [. . . ]